Table of Contents
- Start with a narrow “wedge” (one person, one problem, one moment)
- Write a simple promise (and a simple ask)
- Make the app easy to try (reduce first-use friction)
- Set up tracking you’ll actually use in week 1
- Get users in three phases: testers → early adopters → referrals
- Phase 1: Testers (your first 5–20)
- Phase 2: Early adopters (your first 20–100)
- Phase 3: Referrals (make growth a feature)
- A channel playbook for getting first users for an app
- 1) Communities (Reddit, Slack, Discord, forums)
- 2) Short-form content (the “build in public” version that works)
- 3) Partnerships (small, practical, fast)
- 4) Landing pages for long-tail searches (pSEO-lite)
- A simple 14-day sprint to get your first users
- Common mistakes to avoid
- Conclusion
- FAQ: getting first users for an app
- How many users do I need before I can call it “traction”?
- Should I launch on Product Hunt to get first users?
- What if my app is B2B, not consumer?
- What’s the fastest channel for first users?

Start with a narrow “wedge” (one person, one problem, one moment)
- One specific user: “freelance designers,” “new managers,” “parents of toddlers,” “gym coaches.”
- One painful job: “plan meals,” “track client revisions,” “prepare for standups,” “book local services.”
- One moment: “Sunday night planning,” “right after a workout,” “during commute,” “when a client asks ‘any update?’”
Write a simple promise (and a simple ask)
- Promise: “In 5 minutes, you’ll have ___.”
- Proof: “Here’s a screenshot / 20-second video / demo link.”
- Ask: “Can you try it today and tell me where it breaks?”
Make the app easy to try (reduce first-use friction)
- Can someone understand the value in 10 seconds on the landing page?
- Can they try the core action within 60 seconds of opening the app?
- Do you require sign-up before any value is shown? If yes, can you delay it?
- Is there a tiny “starter” path so they don’t face a blank screen?
- Do you show one clear next step after they finish the first action?
Set up tracking you’ll actually use in week 1
- Activation: what action means “they got it” (created first project, saved first item, completed first flow)
- Drop-off: where they leave (install → open → sign-up → first action)
- Retention signal: do they come back within 48 hours?
- Source: where they came from (friend, Reddit, newsletter, community, etc.)
- Use App Store / Play Console analytics.
- Add a basic event tool when you’re ready.
- Put a “How did you find us?” question in onboarding.
Get users in three phases: testers → early adopters → referrals
Phase 1: Testers (your first 5–20)
- Your personal network (and your network’s network)
- Niche Slack/Discord groups where your wedge hangs out
- Small subreddits (smaller is better than huge)
- Local meetups or online events
- 1:1 outreach beats posting links.
- Offer a clear trade: “early access + fast fixes” in exchange for feedback.
- Ask for a 10-minute call after they try it.
Phase 2: Early adopters (your first 20–100)
- Your messaging must be clearer (less founder explanation required).
- Your product must be more reliable (fewer dead ends).
- You need one repeatable acquisition path, even if it’s tiny.
- A short launch sequence in communities you already participate in (not drive-by links)
- A small waitlist with a specific promise (not “join our newsletter”)
- A demo video people can understand without sound
- 5–10 screenshots that show the “before/after” result
- A clear subtitle that matches your wedge
- Keywords that match what people already type
- Early reviews from real users (never fake them)
Phase 3: Referrals (make growth a feature)
- “Invite a teammate to collaborate” (for work apps)
- “Share a result card” (for fitness, finance, progress apps)
- “Send a reminder to a partner” (for habit or household apps)
A channel playbook for getting first users for an app
1) Communities (Reddit, Slack, Discord, forums)
- Spend a week commenting and learning before you post.
- Post a problem-first story, not a product pitch.
- Ask for feedback, not sign-ups.
2) Short-form content (the “build in public” version that works)
- One clear problem + one clear fix
- A short demo (15–30 seconds)
- A specific audience callout
- “If you’re a freelance designer, here’s a 20-second way to stop losing client feedback in email.”
- “I made a tiny app to do X. Here’s the weird thing I learned after 10 users.”
3) Partnerships (small, practical, fast)
- A newsletter swap with a niche creator
- A community admin sharing your beta request
- A template pack or resource that includes your app
4) Landing pages for long-tail searches (pSEO-lite)
- “App name + use case”
- “How to do X on iPhone” (if your app solves X)
- “Best way to X” (if you’re comfortable with comparison content)
A simple 14-day sprint to get your first users
Common mistakes to avoid
- Building for “everyone” and then marketing to “anyone.”
- Measuring success by downloads instead of activation.
- Doing a huge launch before onboarding is stable.
- Posting links everywhere and calling it marketing.
- Ignoring retention: if users don’t return, acquisition won’t save you.












